Latest updates
All the latest news and updates about the project.
Version 0.4.52
August 6, 2026
New features
- Added Hospital & Spartan Asclepeion buildings. Once combat is added, your losses will be automatically tracked and ready for healing.
Version 0.4.51
August 5, 2026
Technical improvements
- Reworked our internal building definition system. This allows us to define tribe-specific building effects (namely Cranny & Trade Office).
Version 0.4.50
August 5, 2026
New features
- We implemented Trade Office building. Your merchants will now carry more resources and transferring resources between your villages should be less tedious!
Version 0.4.49
August 3, 2026
New features
- Our most requested feature is finally here! You may now schedule future building construction. Each village may have up to 5 buildings under construction or scheduled for construction. Scheduled construction may include both new buildings and upgrades, and may be reordered or cancelled at any time. Resource requirements are checked only once construction begins, and resources are consumed at that time. Romans retain their ability to construct one resource field and one village building at the same time. Construction queues continue progressing while you're away. We also added the ability to reorder your scheduled construction list.
Version 0.4.48
July 27, 2026
Bug fixes
- Fixed an issue where a duplicated trade report was creating when transferring resources between your own villages.
- Fixed dialog height on longer dialogs.
- Fixed an issue where hero would be assigned additional attribute points even after level 99.
UI/UX improvements
- Reworked mobile bottom navigation bar. Links with no counters are now positioned inside a popover. This reduces the amount of scrolling players have to do to navigate the app.
Version 0.4.47
July 26, 2026
New features
- Added the ability to exclude battle reports in which you have no losses as the attacker and trade reports in which you're trading between your own villages.
- Added report cap of a thousand reports. Automatic report deletion of the oldest, non-archived reports kicks in after the cap is reached.
Version 0.4.46
July 24, 2026
UI/UX improvements
- Reworked report actions. Actions for individual reports are now available through a context menu, while bulk actions are displayed in the table header after selecting reports. Only actions relevant to the selected reports are shown.
- Report timestamps now use a shorter, locale-aware format. Reports received today display the time, while older reports display the date. The full timestamp is available by hovering over it.
- Archived reports now display an archive icon and report subjects have been shortened for easier scanning.
- Report details now include actions for deleting, archiving and changing the read status of the report. Adventure, hunting party and gathering expedition reports also received cleaner headings.
Version 0.4.45
July 24, 2026
New features
- Reports are finally here! This was one of the last missing features blocking us from working on combat mechanics. We added adventure, merchant, troop relocation and reinforcements, hunting party, gathering expedition, scouting and battle reports.
Version 0.4.44
July 16, 2026
New features
- Production overview page will now properly display negative wheat production caused by population and troops.
Version 0.4.43
July 14, 2026
UI/UX improvements
- This version includes a reworked UI. Page & section descriptions have now been removed from the page and instead added to information popovers. This reduces the length of the pages, reducing the amount of scrolling required and enabling faster navigation through the pages. Information popovers are available as page, section or block level elements, so you may encounter more than one on a given page.
Version 0.4.42
July 11, 2026
UI/UX improvements
- When switching villages with a building details view open, the app now attempts to open the same building, even if it occupies a different position in the new village. Previously, it would always open the building at the same position, regardless of which building was actually there.
Version 0.4.41
July 11, 2026
Bug fixes
- Fixed an issue where rearranging a building, which you have multiple instances of, would sometimes cause the incorrect building to be rearranged.
Version 0.4.40
July 8, 2026
New features
- Added the ability to create Gaul traps.
Version 0.4.39
July 7, 2026
Bug fixes
- Fixed oasis resources calculation ahead of upcoming attacking and raiding feature.
Performance
- Reworked
effectstable. This is our largest table that contains village/oasis properties. This rework reduced size ofeffectstable by around 40% (which amounts to around 800KB in practice) and improved execution speed of most common queries by around 20-25%. - Reworked
tilestable. This minor change reduced our total database size by around 4% (150KB in practice) and improved execution speed of map-related queries by around 1-2%. - Reworked
oasistable. This minor change reduced our total database size by around 1.5% (45KB in practice) and improved execution speed of oasis-related queries around 15%-70%.
Version 0.4.38
July 6, 2026
New features
- Added the ability to preview which tiles are already occupied in Oasis Bonus Finder.
Bug fixes
- Fixed an issue where current resource amount wasn't accurately represented when attempting to send resources through the marketplace.
Performance
- Improved search performance of Oasis Bonus Finder by 20-45%, depending on the amount of search filters used.
Version 0.4.37
July 1, 2026
Bug fixes
- Fixed an issue where relocating buildings would cause building effects to be incorrectly calculated.
- Fixed an issue where hero regeneration rate wasn't correctly updated for faster game worlds.
Performance
- Reduced web worker memory usage during game world imports by roughly 50%.
- Improved Resources & Village view's building fields render timing by ~ 3.4%
- Improved controller route matching performance by roughly 45-50%.
Version 0.4.36
June 24, 2026
New features
- Added Gatherer's Hut building. Gatherer's Hut enables you to send your idle troops on to gathering expeditions, where they collect resources. Each unit sent carries 4 resources. Gathering expeditions are meant as a low-risk, although lower-reward alternative to raiding.
Version 0.4.35
June 22, 2026
New features
- Added Trade routes functionality. You may now schedule periodic resource transfers between your villages. You may schedule as many trade routes as you wish. Trade routes persist through demolishing the Marketplace.
Bug fixes
- Fixed long village names breaking mobile navigation alignment. Village navigation now also shows resource layout of the village.
Version 0.4.34
June 19, 2026
Bug fixes
- Improved internal data structures to prevent event execution happening with stale data, which was observed to (potentially) happen in some cases.
Version 0.4.33
June 18, 2026
New features
- Added the ability to transfer resources between villages. You require a Marketplace of at least level 1. You may transfer resources through the Marketplace view or through the map directly.
Version 0.4.32
June 16, 2026
Performance
- Improve the performance of training units. Unit training events now resolve approximately 40% faster, which should be especially noticeable when training hundreds of units.
Version 0.4.31
June 15, 2026
New features
- A long awaited feature is here at last! We added the ability to send reinforcements or relocate troops to villages and oases you own. You may do so either through the map, by clicking on the tile you own, or through the Rally Point's Send Troops tab. Sent reinforcements may also be relocated to target village's garrison troops at any point. Relocating troops allows you to use them from the target village.
Bug fixes
- Fixed a stale resource counter, that would be especially noticeable when switching between villages.
Version 0.4.30
June 9, 2026
Bug fixes
- Fixed a navigation bar overlaying app elements on some browsers.
Version 0.4.29
June 6, 2026
Bug fixes
- Fixed a stale UI issue where constructing a new building wouldn't update the construction timer.
- Fixed an error being thrown when toggling between "compact" and "detailed" building construction list.
- Fixed an error, which in some cases caused a Hero unit to be duplicated after completing an adventure.
Version 0.4.28
June 4, 2026
New features
- Added our first new building, the Hunter's Lodge. Hunter's Lodge allows you to send out hunting parties which will hunt animals from nearby oasis. These captured animals will serve as reinforcements, defending your village from incoming attacks. Hunter's Lodge also allows you to manufacture Animal cages, which you'll be able to use with your Hero and capture animals yourself.
Version 0.4.27
June 1, 2026
Bug fixes
- Fixed overflowing tables on mobile devices.
- Added missing bookmark functionality to Rally Point's Send troops view.
Technical improvements
- Reworked backend structure.
- SQL queries with parameters now throw a type error if said parameters are not provided.
Version 0.4.26
May 25, 2026
Performance
- Improved game world creation speed. Tests indicate between 35% to 40% speed increase.
Version 0.4.25
May 23, 2026
New features
- Added the ability to mark map tiles with markers. You're able to attach a description and select a color for the marker.
Version 0.4.24
May 21, 2026
New features
- Added the ability to rearrange buildings in villages. This feature can be accessed through Main Building by accessing Village management's Rearrange buildings tab. Buildings may be rearranged by dragging them onto empty or occupied building fields. Note that Wall and Rally point can't be rearranged and no buildings may be assigned to their building fields.
Version 0.4.23
May 20, 2026
New features
- Tile modal now displays a link to player profile.
Bug fixes
- Minor technical changes to prevent common errors from occurring.
Version 0.4.22
May 19, 2026
Performance
- Greatly improved adventure point calculation, resolving in noticeably faster game world initialization, especially for game worlds which haven't been opened in a while.
Version 0.4.21
May 16, 2026
Bug fixes
- Fixed an issue where starting a building demolition, the demolition countdown would not appear in the Village Overview or Main Building's Demolish Buildings views.
- Fixed an issue where upgrading a building would prevent a separate building from being downgraded.
- Fixed an issue where Village Overview's demolition table would not appear unless the Main Building was at level 11.
Technical improvements
- Reworded some error descriptions for more clarity.
Version 0.4.20
May 15, 2026
New features
- Added the ability to cancel building downgrade/demolish events.
- Added the ability to downgrade buildings by more than one level at a time.
- Reworked building downgrade/demolish duration. Duration is now based on level difference. Each level of difference adds
300 seconds / game world speedto the duration.
Version 0.4.19
May 10, 2026
Bug fixes
- Fixed an issue where village founding events didn't show a correct timestamp on the Events page.
- Fixed an issue where NPC reputation level was incorrectly calculated, resulting in all NPC being shown as with "hated" reputation level.
Technical improvements
- Toast popups and notifications will now display the village name.
Version 0.4.18
May 8, 2026
Technical improvements
- We reworked how communication between threads works, enabling complete type safety. Previously, we had no way to guarantee that the data we pass between threads is actually correct, without just manually testing it. This caused issues during refactoring, since any missing argument/parameter isn't actually caught during lint/type-check and had to be manually validated to be working.
Version 0.4.17
May 6, 2026
New features
- Introduced stacked tabs layout on desktop devices.
- Split Rally Point's Troop movements tab in to a Troop movements tab & Stationed units tab.
Version 0.4.16
May 5, 2026
Performance
- Removed unnecessary sorting operations on player, building details and quests pages.
Version 0.4.15
May 5, 2026
New features
- Expanded NPC village templates. NPC villages will now be created with more buildings and a higher population.
Version 0.4.14
May 4, 2026
Bug fixes
- Minor CSS overflow fixes.
Version 0.4.13
May 1, 2026
New features
- Added
Oasis animal finderpage. Oasis animal finder page allows you to search for all oases with a specific combination of animals present. For each selected animal type, you can set a minimum number of animals of that type that must be present in the oasis, allowing you to further narrow down the search. Oasis animal finder is accessible through the map page.
Version 0.4.12
April 29, 2026
Performance
- Optimized background event generation. This update speeds up simulating of past events by 4-6x on game worlds, inactive by more than 10 days.
Version 0.4.11
April 29, 2026
New features
- Added the ability to cancel unit improvements.
- Added a confirmation modal for cancelling unit improvements.
Bug fixes
- Fixed an incorrectly calculated cost for unit improvements.
Version 0.4.10
April 25, 2026
New features
- Added a table of current ongoing demolishments to the "Demolish buildings" tab of Village management.
- Added a confirmation modal with details of what will happen if you confirm downgrading or demolishing buildings.
Bug fixes
- Building overview and building field tooltip will now properly display "Currently downgrading to level x", if the building is being downgraded.
- Toast notifications will now properly say, "Building was downgraded to level x".
Version 0.4.9
April 23, 2026
New features
- Added Natars as a possible NPC tribe during game world creation.
Bug fixes
- Removed Nature and Spartans from game world overview charts.
Version 0.4.8
April 20, 2026
Bug fixes
- Fixed a Zod type issue occurring on Hero's Mansion page when NPC players are occupying an oasis in your vicinity.
Version 0.4.7
April 19, 2026
Bug fixes
- Fixed an issue where queuing troops would refund resources.
Version 0.4.6
April 18, 2026
New features
- "Train
{number}{unit_name}" quests may now be progressed.
Version 0.4.5
April 15, 2026
New features
- Added a stationed troops section to the Rally Point's Troop movements tab. This section displays troops currently stationed in your village, both deployable troops and reinforcements.
Version 0.4.4
April 13, 2026
Bug fixes
- Fixed an issue where a hero unit would get duplicated when being sent on an adventure from a non-home village.
Version 0.4.3
April 13, 2026
New features
- Building benefits tab now shows all building effect values.
Bug fixes
- Fixed wall building incorrectly showing defense bonus of over 100%.
Version 0.4.2
April 12, 2026
Bug fixes
- Rename village screen will now correctly show the current village's name on village change.
- Map tile tooltips and modals will now correctly show the "%" sign next to the oasis bonus value.
- Fixed incorrect wheat field label on 0-0-0-15 resource fields.
- Fixed certain frontend caches not being properly invalidated when specific events were triggered.
- Fixed homepage's Discord button not correctly showing current server user count.
Technical improvements
- Selected filters and toggles (ex. on report page) will now persist through app refreshes.
- Improved error-handling flow when exporting game worlds.
Version 0.4.1
April 10, 2026
Bug fixes
- Fixed missing spacings between labels and inputs on forms.
Version 0.4.0
April 9, 2026
New features
- We added the ability to found new villages. You're able to found new villages by selecting an empty tile on the map, while having three settlers present in your village.
- We're getting a new page! Event log page will show a list of the latest events happening in your kingdom! It will show completed construction/destruction/downgrade events, training events, as well as unit improvement events, unit research events and new village founding events. You'll be able to toggle between village-specific events or all events. This will allow you to see what was done since you were last online, at a glance!
- We added new custom-made icons! This time for cavalry defense and infantry defense.
- We added experimental support for transferring a game world between devices on the same network. This is done using WebRTC technology. To transfer the game world to a new device, both devices must have the app open and be on the same network.
- We added an initial implementation for village loyalty mechanic. This will be expanded in the future with the introduction of combat mechanics.
- We added an initial implementation for farm lists. This will be expanded in the future with the introduction of combat mechanics.
- We reworked how construction cancellation works. Previously, cancelling an ongoing construction refunded a flat 80% of the construction cost, regardless of when the construction was canceled. This penalized players who initialized construction by mistake. The new refund system is based on the proportionality of already-completed construction. Cancelling immediately or in the first 5% of construction duration will refund 95% of the construction cost. From 5% of construction duration forwards, the system will refund resources proportionally, with the minimum amount return of 40%.
Version 0.3.17
March 31, 2026
Bug fixes
- Fixed an issue where double-clicking a building field would take you to a non-existing page.
Version 0.3.16
March 27, 2026
Bug fixes
- Fixed an issue where Smithy unit improvement events were not properly accounted for in other villages.
Version 0.3.15
March 19, 2026
Bug fixes
- Replaced
withResolverswith a manual implementation to support older devices.
Version 0.3.14
March 19, 2026
Bug fixes
- Fixed an issue where navigating to certain pages did not work correctly.
Version 0.3.13
March 17, 2026
Technical improvements
- App will now remember your position when navigating between nested tabs.
Version 0.3.12
March 14, 2026
Technical improvements
- Upgraded our internal graphics library version, which now provides smaller and more efficient icons.
Version 0.3.11
March 13, 2026
Bug fixes
- Fixed a bug where multiple building construction events could have been queued up at once.
Version 0.3.10
March 12, 2026
Bug fixes
- Added a missing residence training queue to the Village Overview page.
Version 0.3.9
March 11, 2026
Bug fixes
- Fixed the incorrect building duration value shown on Upgrade Details' Upgrade Duration tab.
Version 0.3.8
March 8, 2026
Technical improvements
- Improved api-worker error detection flow. Users will now be properly notified when an error occurs.
Version 0.3.7
March 6, 2026
Bug fixes
- Added additional validations to prevent the app from getting in to incorrect state.
Version 0.3.6
March 6, 2026
Bug fixes
- Fixed formatting issues with increasing percentage values in building cards.
Version 0.3.5
March 6, 2026
Bug fixes
- Added additional validations to prevent the app from getting to an incorrect state. These fixes should prevent users from being able to upgrade units beyond level 20, upgrade buildings beyond their max level and surpass other similar limitations.
Version 0.3.4
March 5, 2026
Bug fixes
- Fixed an issue where resource fields showed an incorrect hourly production.
- Fixed an issue where unit training didn't correctly subtract resources.
Version 0.3.3
March 4, 2026
Bug fixes
- Fixed an issue where controller parameter type-casting was not working correctly.
Version 0.3.2
March 4, 2026
Bug fixes
- Fixed an issue upgrading buildings wouldn't complete "upgrade building to level x" quests.
- Fixed an issue where training multiple units at once actually trained X * X number of units, instead of X.
- Fixed an issue where a Hero would return immediately after completing an adventure.
- Added missing dark mode support on various elements.
Version 0.3.1
March 3, 2026
New features
- Added dark mode support for both public and in-game pages.
Version 0.3.0
March 3, 2026
New features
- Added hero adventures! Too long have our heroes sat idly by. No longer! You'll now be able to send a hero on adventures to gather loot and experience!
Adventures will take anywhere from 8 to 12 minutes, and are scaled with game world speed.
Each adventure will cost your hero some health points; 5 to be exact. This can be reduced by wearing damage-reducing gear!
Your hero earns experience each time it completes an adventure. It currently receives10 * (number_of_completed_adventures + 1)experience per successful adventure!
Your hero will receive loot on successfully finishing an adventure. We're currently still missing loot tables, so this is coming in a later patch, along with hero inventory interface. - Added the ability to train Chiefs and Settlers.
- Added more missing unit icons.
- Added custom-made icons for resources.
Bug fixes
- Fixed an issue where some occupiable oasis did not have proper resource bonuses and animals generated.
- Fixed an issue where not all occupiable oases were shown in Hero's Mansion.
Performance
- Improved database seeding performance and reduced the overall size of the database file. We implemented 2 separate changes in regard to a database. The first one reduced overall database size by around 10-30%, depending on game world size. The second one cut the time to seed the database by over 50% on game worlds of all sizes. This results in faster game world creation, as well as better performance while in the game!
Technical improvements
- Improved database breaking changes detection. App will now more consistently detect outdated game worlds.
Version 0.2.5
February 28, 2026
New features
- Error messages for resource-dependent actions now display the exact time at which the required resources will be available.
Version 0.2.4
February 23, 2026
New features
- Village overview page now shows an ongoing building construction table with the ability to cancel construction
Version 0.2.3
February 21, 2026
Bug fixes
- Fixed the discrepancy between population count shown on the map and in statistics.
Version 0.2.2
February 21, 2026
Bug fixes
- Fixed building construction queue tooltips overlapping on tables.
Version 0.2.1
February 16, 2026
New features
- Added an option to view the constructable buildings list in compacted form. This change allows players to scroll less, especially on mobile devices.
- Added the ability to commit minor database upgrades without breaking game worlds.
Version 0.2.0
February 15, 2026
New features
- Added hero attributes page. You're now able to see all your hero attributes. There are some additional attributes that are not shown (cranny plunder, ...). These options will be added in a later patch. Page also allows you to change hero's ability points, along with the ability to switch hero resource production focus. The dropdown shows you production values to expect on change.
- A "hero level up" option has been added to developer tools.
Version 0.1.2
February 11, 2026
Bug fixes
- Fixed an issue where barracks and stable upgrades wouldn't decrease unit training duration.
Version 0.1.1
February 11, 2026
Bug fixes
- Fixed an issue where upgrading buildings wouldn't increase the building effect values (building duration, troop training, ...).
- Fixed an issue where environment variables weren't getting injected.
Performance
- Improved performance of resolving events. Updating resource query now doesn't run if there's no change to resources.
Version 0.1.0
February 9, 2026
New features
- Player pages - you can now see player information, along with the list of villages they occupy.
- Statistics pages - you can now see the ranking of all players and all villages, based on population.
- Game world overview page - you can now see the split of tribes, factions and basic game world information.
- Oasis bonus finder - long gone are the days of manually checking the map for your perfect location of your next village. This tool allows you to find all tiles with specific resource composition and bonuses!
- Reworked developer tools - you may now toggle instant completion and cost-free of individual event types, add or remove resources, add adventure points or spawn hero items!
- Tons of new quests - we've expanded the quest list from humble 160 to over 1000. More will get added as development continues! From a technical improvement perspective, we haven't been idling. The new version fixes the long-standing issue of game world state corruption, it massively improves developer experience and speed, adds over 200 tests and enables us to onboard new contributors easier! These changes were contributed by over seven new contributors!
Version 0.0.49
January 26, 2026
Performance
- We've improved the performance of the game world creation. You can expect 10-15% faster game world generation!
Version 0.0.48
January 19, 2026
New features
- You'll now be able to start building upgrades faster on mobile! Press the building upgrade indicator for a second, and the building will start upgrading, without you having to open the building interface and clicking the build button.
Version 0.0.47
January 7, 2026
Performance
- We've reworked some of the scripts used in game-world generation, and as a result, generation is now about 10-15% faster. This is especially important in larger worlds or when using a lower-end device, where generation may take a couple of seconds.
Technical improvements
- We transitioned the repository to a monorepo. This came with some technical challenges, but also a ton of clarity. Project is now much simpler to navigate and reason about!
- We've added oxlint to the project. This is a new linting tool, and it's very promising. Plan is to use it side-by-side with Biome (our current linter), with the goal of eventually transitioning fully off of Biome.
Version 0.0.46
January 4, 2026
New features
- We added a game-world-overview page. Thank you very much for your contribution!
Version 0.0.45
December 30, 2025
New features
- We added player pages! You'll now be able to see general information about each player, along with a list of their villages. Thank you very much for your contribution!
Version 0.0.44
December 24, 2025
New features
- UI color scheme (dark/light mode), graphic skin variant (default, snow, ...), locale and graphics day-night setting are now persistent between game worlds. This doesn't mean much yet. We don't have graphics, only support a single locale and don't have a dark mode yet, but once those things arrive, you'll be able to set them once and have the setting persist through all game worlds.
Performance
- We've done a minor cleanup. In this case, we managed to remove a minor dependency, which reduced the final bundle by about ~60 kb.
Version 0.0.43
December 19, 2025
New features
- We now have a global not-found page. We've been seeing a small rise of routing errors lately. We're not sure if these are just bots trying different subpages, but in case some real users are getting lost, this should help them out a bit.
- We've reworked the in-game error pages for a game world not found and game world is already opened errors. Instead of being redirected to /404 or /403, you'll now remain inside the relevant game world url. This reduces the number of clicks needed to solve a particular error.
Version 0.0.42
December 12, 2025
Bug fixes
- We've fixed an annoying layout shift, which appeared when changing between village and non-village pages!
Performance
- We've substantially improved the performance of the construct new building page. This page was actually flagged as one of the slowest pages we have. The reason for this is that to determine which buildings you're allowed to construct, we have to run a bunch of checks. While these checks are not that slow individually, we had to run these checks multiple times for each building, which added up quickly. We've now reworked this to make it more efficient. You should be seeing faster page renders, especially on mid/lower-end devices.